- ˈärt, ərt noun: the conscious use of skill and creative imagination especially in the production of aesthetic objects.
The second and more recent sense of the word “art” is as an abbreviation for creative art or fine art, and emerged in the early 17th century.
Fine art means that a skill is being used to express the artist’s creativity, or to engage the audience’s aesthetic sensibilities, or to draw the audience towards consideration of the finer things.
Today’s subject comes from Twinfinite, wherein a game reviewer attempts to interpret (to fill out) the interactive results (colorful emptiness) of a disturbed man’s mind.
The writer connects three particular works by developer Edmund McMillen (Aether, Time Fcuk, The Binding of Isaac), coming to the following conclusion:
The real point is that his perception of reality is becoming distorted and we are playing through it as it retreats… the actual creation, and decision to enter, the box… one’s life in the box and how wonderful and creative it is, but is accompanied by complete disconnect from the real world… how one can remain in the box into adulthood, but there is a possibility to exit only if different perspectives are taken.
TL;DR – Kids with shitty lives make up fake, creative worlds that they can get forever trapped in.
In Ancient Rome, spectators would gather to see Christians and other undesirables fed to the lions. In the modern West, we gather to speculate on what particular spiritual sickness is tearing a person apart in front of us. We have fallen so low as to call the result “art.”
Sometimes we laugh at the result, seeing “art” consisting of naked cabbage patch dolls surrounding a dog cage.
Some effusively praise these games, seeing them as representing an expression of some grand spiritual meaning. Which is insulting and hilarious: the whole point of McMillen’s work is to escape from such reflection. Nihilism is *always the more comfortable option*, especially if it’s colorful on-screen.
Worse still, some actually embrace this interpretation and seek to advance with it.
The horrifying thought is to realize that in our world, abused and broken people are the closest many come to experiencing real human beings. The closest man comes to a religious experience these days is a video game.